Every year in early January, Steven Soderbergh shares a list of everything he’s seen and read in the previous year. In 2022, he returned to William Friedkin’s Sorcerer three times, and apparently watched David Fincher’s upcoming film, The Killer, four times in a single week.
This is the copy of the 2nd edition of the design classic Stop Stealing Sheep & Find Out How Type Works that’s been on my bookshelf since university. A newly updated 4th edition was recently published and, what’s more, it’s been made available as a free PDF on the Google Fonts site under a Creative Commons license. They also have an interview with author Erik Spiekermann, who says he’s “kind of hopeful for our craft of communication that we are slowing down once again.” Here’s hoping.
Zanes’s book shares certain features with the strongest books in the (unrelated) 33 1/3 series— singular focus, thorough research, unabashed passion for and devotion to its subject, a strong yet not unwelcome authorial presence and, above all, a compelling argument to make—in this case that Springsteen’s weird, gothic, heartbroken 1982 left turn, equally the product of an acute psychological crisis and the introduction of the TEAC 144 PortaStudio, opened the door to and laid the groundwork for the whole lo-fi, 4-track, homebrew, backpack-and-laptop indie revolution that followed.
The book’s only out in May, but it reminds me I need to catch up with Zanes’ Tom Petty biography (which Chabon also praises).
I’ve sunk more time into other games, but Atari 50: The Anniversary Celebration might be my favourite thing that I played this year. It’s a collection of over a hundred classic Atari games — from the company’s earliest arcade titles, through the 2600 and 8-bit computer heyday, up to the less than successful Lynx and Jaguar years. But it’s how the games are presented that really sets it apart.
You can dive in and quickly play any game you want like any classic game collection, but the best way to explore Atari 50 is through the timeline view. It presents each game in chronological order, interspersed with a trove of historical material and newly produced documentary-style interviews that puts everything in context. You can see Howard Scott Warshaw explain how he created Yars’ Revenge, watch a vintage TV commercial, read the comic book included with the original cartridge, then play the actual game.
Outside of the collection of classic games, Digital Eclipse also created six entirely new games inspired by Atari classics. Vctr-Sctr, an amazingly well-crafted homage to vector-based arcade games like Asteroids, Tempest and Lunar Lander, is one standout. Kyle Orland has an appreciation of it at Ars Technica. There’s also new takes on Breakout, Combat, and Haunted House that all feel just right. Plus an updated version of Yars’ Revenge that offers a graphical update but retains the exact gameplay of the original. They even finished the never-completed Swordquest: AirWorld, providing a long overdue conclusion to the ambitious (if confounding) Swordquest series for the Atari 2600.